IMPLEMENTASI KONTROL SUARA DAN ALGORITMA A PADA GAME PLATFORMER 2D “KEBO BLAYON” MENGGUNAKAN UNITY
IMPLEMENTATION OF VOICE CONTROL AND A ALGORITHM IN 2D PLATFORMER GAME “KEBO BLAYON” USING UNITY
Kata Kunci:
2D platformer game, voice control, A* algorithm, Unity, GDLC.Abstrak
The advancement of sensor technology, particularly voice sensors, offers innovative opportunities in the development of games. This study aims to design and develop a 2D platformer game titled Kebo Blayon, which implements voice control as the main interaction method and the A* algorithm for enemy (NPC) navigation. The game is developed using Unity and targeted for Android devices, following the Game Development Life Cycle (GDLC) method consisting of six development stages, from initialization to release. Voice input is utilized to control the main character—soft sounds trigger movement while louder sounds trigger jumping actions. Meanwhile, the A* algorithm is implemented to compute the optimal path for enemy characters to reach the player’s position. The testing results show that the voice control system functions responsively and the A* algorithm efficiently guides NPCs. Design and prototype validation by experts and general users both yielded feasibility ratings above 90%. Therefore, the implementation of voice control and the A* pathfinding algorithm in Kebo Blayon proves effective in enhancing interactive and inclusive gameplay within the 2D platformer genre.